stellaris shield hardening. . stellaris shield hardening

 
stellaris shield hardening  Jump to latest Follow Reply

Using your own numbers that 1-2 PD can mitigate 1 Whirlwind, that means that 1 Picker Destroyer can mitigate approximately 2 Whirlwinds. Increased the range of Energy Siphons. In the middle, fittingly, is the medium platform. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. is it worth it do you think?Stellaris. Shield hardening needs aux slots (same problem - you probably don't want to lose them), or Genius Armorer, or Ancient Suspension Field (this is the. Ancient Pulse Armor (and other ancient armaments) are impractical. Patch 3. 6 update. Adds a new unique system containing a Shrouded. Making your own ships with good designs it's a big difference. #2. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. The shield regeneration is per shield slot. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. I just researched armor hardening (Reactive Armor), and I'm wondering if someone can point me in the right direction regarding what weapons this helps counter. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. armor an shield hardening definitely help ship survival vs missiles and disruptors. ago. 85 -1 = 1. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Damage 16 - 24 +100% Shield Penetration. 9 (played a couple more in older versions). +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Reply reply more reply. A tl;dr summary of what others have said in this thread, for those who dont read stellaris math essays: Armor and Shield hardening will force weapons with the "penetration" function to shoot at what they're supposed to penetrate, a portion of their damage going to the thing they're supposed to ignore. I think that crisis, FE, AE, leviathans should have hardening. The shield hardening components kind of revive the shields back to their older glory. This means shield-bypassing weapons can be very effective against them. In that way evasion on small ships is better and on bigger ships shield capacitor would be the way to go. There are three types of modifiers. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. Stellaris: Armor Hardeners are very effective. Both have their shield_penetration modifier set to 1. Description. Negative shield negation adds to your shield value after all other calculations. So, they stop weapons that bypass defense layers, correct? But compare, say, the small size shields to level 5 shields. 6 ORION: Leader Balancing. R5: Just got out of a battle and none of my ships shields are regenerating. Decreased the base damage of explosive torpedoes. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 7% shields/day, or 250 out of 35834. Attack the ship with a shield penetration weapon 3. . Losing 100 Ar or 125 Sh to get 65 Hull. 100% is ideal value - as it would protect you from penalties from hull damage. 6 “Orion” update includes many changes to combat. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. How strong is she? : ( I got lucky and Earlier in the years (2223) got The Grand Herald Titan. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. Menacing, which does not require additional resources, has always had good strength, but this update gives it power. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. 100% is overkill and make bypass weapon useless, but there should be incentive for player to not going for bypass as a no brainer. It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. Let's div. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. Negative shield negation adds to your shield value after all other calculations. 6 “Orion” update includes many changes to combat. Stellaris Dev Diary #312 - 3. . 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. +50% Starbase and Defense Platform shield hardening with Archaeo-Engineers Ancient Shield Overcharger Interstellar Recruitment Office 50: 720: 2 +1 External Leader Pool SizeDarvin3. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). 418K subscribers in the Stellaris community. If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. For anything relating to Paradox! Please note though that game specific questions or help requests should be posted in the. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. Stellaris ship design is certainly more interesting than it was pre-3. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. Increased the base damage of Flak PD. Armor a in the presence of armor penetration p reduces hull damage by a percentage. Base: 20 Modifiers. Torpedoes got full shield penetration until ships get shield hardening. So which one is best based on your experience with the game so far. One does not ‘beat’ the Great Khan… the Great Khan beats you. Stellaris Real-time strategy Strategy video game Gaming. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". View this video if you w. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. . It gives +10% weapons damage, +10% shield hardening for admirals. 6 "Orion" open beta. Once you enter war they are forbidden to use your gateways, and you cant enter theirs. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. . Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. For downside traits, Unruly and Deviants are the best. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. 2. 2 thirds armour 1 third shield. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Stellaris. Didn't new armour/shield hardening kill them?. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. 30% armor hardening on top cuts it by another third. Fanatic Militarist (Army Damage +20%, Fire Rate +20%) Materialist (-10% Robot Maintenance, +5% Research Speed)Overview: In Stellaris you want it all, and this is an extremely powerful starting empire. Also, a Superior Shroud Entity will spawn under your control,. Just don't expect much from Corvette shields. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Losing 100 Ar or 125 Sh to get 65 Hull. Go to Stellaris r/Stellaris. If you go into a system with shield negation, you average them out for the value of your shield. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. There's no reason for these things to be mutually exclusive they're not op. How a nation becomes and is powerful can be done in a variety of ways. Larger ships have more. Both are late game anyway so doesn't matter. A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Shield regen in battle used to be in the game, but they removed it because shield tanking was hands down the best defense available. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Jan 8, 2019. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. E. hardening * total. Losing 100 Ar or 125 Sh to get 65 Hull. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. When you have a shield hardener, they are practically not working from suspenion shields. because just swapping defences to Crystal Hull Plating or adding Armour/Shield Hardening is a thing you can do for forces that use these. Cato Mar 7, 2018 @ 5:55pm. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Stellaris is a fairly complex game with a lot of variables at play. 7 throwing this strategy out the window. The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). Aliasalpha • 6 yr. Engineering research. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. Simple yet elegant in design, Your leaders will all start with 3 stars. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Xaphnir. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. 1x regenerative hull tissue. 25 days. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. You should also be able to trade for food if need be. Ironically, there is an advanced armor option known as Dragonscale Armor. And that's pretty much only cruisers and battleships in carrier duty. 9 that merges the various incompatible game rules and scripted triggers added by mods. 1. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. That’s 17. Once you out-tech the AI, there's no point beyond FEs and Crisis. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. The wiki doesn't say anything about them having point defense. In singleplayer you can just mass these, the AI will never counter them. Inversely scale hardening module impact against hull size. The shield hardening is just a minor problem, I will test it later though. Depends on how you define "micromanaging". There are many ways to bypass the shield, and armor can also get hardening (as there are also ways to bypass armor), and you should focus on only one hardening to make it actually viable. 6 beta for Extra Ship Components: NEXT mod. Time to load it up with armor and plasma! 12. To opt-in to the Open Beta branch, right-click Stellaris, click Properties, Beta tabs, and choose “Stellaris_test” from the drop. And at that point, it just means that the AI is so strong compared to me that I failed in building my economy. Alternately, there are energy weapons that ignore both shield and armor to go right to hull, but they do lower average damage (either a lower base, or a more erratic damage range). Stellaris Wiki Active Wikis. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Cruiser won. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 2x Armor III - 430 HP. 1 jump drive range to ships in the system. Any chance next patch our own bases and AI bases will deploy only armor in a zone that removes all energy shield (stars nebula with 100%shield nullification) Also same for weapons why would my station need guns with extra shield damage when there are no shields in those sectors id rather see my station. r/Stellaris. It’s sort of trend in strategy gaming…This article is for the PC version of Stellaris only. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. Apart from this, Stellaris patch 3. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. Early game of course I do the classic hangar DP, since they easily counter small ships. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. - Update for Stellaris version 3. . Baby's First Stellaris Ships (3. The bad news is that it doesn't increase say shield benefits. malakhglitch Rogue Servitor. 1% per month on a fortress or battleship is signficant, especially when stacked with armor and ship health boosts. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. But the opposite will be better in all other situations, and there are more of those than pulsars. Technology. For the minor artefact cost of just over eight corvettes armed with nanocloud launchers, and ancient pulse armour, you can deck out a juggernaut with saturator artillery, driller drones and medium cavitation collapsers, and all archaeotech defences (probably 90% shield hardening and 60% armour, if you're not hunting living metal too). All shields provide a certain amount of "Shield Hit Point" and "Shield Regeneration", no matter what the shield module is called. #1. MuffinFIN • 5 yr. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. Shield Hardening should protect from storms and neutron stars. M: +315 shield HP (505 with AP), 4. On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. Apparently, destroyer with archeo missiles and swarmers works wonders (give it 15% hardening on the shields with the shield. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. The other version is "%chance to reduce any damage from penetrating at all" but I don't. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. . Inversely scale hardening module impact against hull size. . It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. Sep 13, 2020 766 932. Added new. Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. and directly work on armor/hull. Stellaris Wiki Active Wikis. 6, but I feel like one thing would make it a lot better: meaningful power management decisions. Advanced Shield Hardening. Reply. However, there are a couple situations where. They have their own weapons they fire. Stellaris is a sci-fi grand strategy game set 200 years into the future. FTL. We’ll go over a few basic strategies to help you figure out what works for you. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. You don't. mcb0001. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the below. The effect it generates is basically a pulsar + neutron star simultaneously. Because the star base gives 50% hardening if I remember correctly, you can see that as 5000 fleets, which takes double time to eliminate the Unbidden fleet, probably would have some loss but not much difference. There are also more. Modifier Effects. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. ago. g. The downside if that they use power and missiles/torpedo bypass them entirely. 25) gets tanked instead (meaning. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. In this video I explore the effe. 1 the first in the 3. As for the shields and armor (Suspension Field and Pulse Armor), they have hardening characteristics. Capacitor increases shield hit points by 10% so not really that great unless you already have amazing shields, in which case it's overkill. 1x shield capacitor. . 7% shields/day, or 250 out of 35834. Right now though, I am gonna probably change it again, going 10/15/20/25/30 instead, maybe even higher like 15/25/35/40/50. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. The advantage to shields is that they recharge on their own, but no longer in combat. Shield nullification Starbase. Very strong isn't helping with research. I like shattered ring. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. ReplyStellaris. 95 votes, 14 comments. I tried doing something similar with armor and hull regen but the effect is much weaker and 1vs1 the double. Hello, i wonder what "+% armor penetration" realy does. The other version is "%chance to reduce any damage from penetrating at all" but I. There are few weapons in the galaxy that can penetrate the hulls. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. "Attacking. According to the official Stellaris 3. This mod adds base hardening to shields and armor, increasing with their tier. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. Strictly speaking, I haven't found a lot of use for. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. So in average the same amount of shield or armor will least half as much time as the hull. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Go to Stellaris r/Stellaris. #2. Added new. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. Turns out battleships with 5 Neutronium Armor and 1 Hyper shield with 6 (L) Marauder Missiles had the best results by a significant margin. and it's not like everyone's gonna be packing enough zro/living metal for the advanced shield/armor hardening to refit all their ships. Now say, 30% shield hardening cuts Disruptor damage by a third. I prefer armor Regen and have a slight armor favoritism. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Just what it say on the tin. L gates are different though and they can still enter from the closest I gate into the. Heavy platforms and their large weapons do best with larger forces towards the end of the game. Armor hardening is better and easier to get than shield hardening. Just what it say on the tin. Shield capacitor gives +10% for more shield (2x repeatables) vs. Most long-range alpha strike weapon does increased damage against shields, while lowered against armors - Gauss, Kinetic Artillery, Saturators. I've played quite a few games but never noticed minor artifacts before. I was able to see that they now have 50% shield hardening (which makes sense to me. +10% evasion (and 20% sublight speed). Stellaris Dev Diary #318 - Announcing Astral Planes. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. With the 2. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. If your FAEs/disruptors/etc. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Personally I'd capitalise on the range advantage & try to blunt the enemy fleet before they get into effective range. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. You might get a clue that the khan is overextended or outmatched, and then you can start preparing for the independence wars. About this site. Smaller ships only have one aux slot. 1 comment. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Stellaris is a sci-fi grand strategy game set 200 years into the future. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. 5x divider on shields. 6 “Orion” update includes many changes to combat. If you are only looking at a single battle before recovery phases, 130 armor (tier 2 armor) is indeed 30% more than 100 shield (tier 2 shield). "Don't sweat the small stuff, unless you're micro-managing a Paradox game. more of the planet states, and info on the ships. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Generally you should mount a higher ratio of armour anyway. But really, best move is to immediately submit and take as much territory as possible while the Khanate expands. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. It won't be that bad in 2. id say a part of it will be simply that stellaris has so many other things to worry about that players naturally want to simplify everything as long as the loss of efficiency isnt too big, so even if teh meta is balanced in a way where mixed fleets would be ideal, unless its by a huge margin most players will choose to rather be 5-10% less effective. I'm assuming. Where did you get your know-how concerning weapons and ship design? I've logged 200ish hours in stellaris since 3. Well, this is that. Relic fighters + some normal artillery = a fun combo, Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot them as i'd prefer longer range weapons in every slot. If you mean by penetration resistance, then yes. I also think there's no reason for it to not just stack with the planetary building like all the other orbital equivalent buildings. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. The AI empires just can't keep up late game, so the only real challenge after year 200 is the end game crisis. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. 8. The unbidden bases, unless they were secretly buffed in the latest patch, don't have shield hardenning. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. There is too much data tied up in a planet. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The Stellaris 3. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. A quick search reveals that shield hardening apparently stacks. I had an idea for a star that's got some psionic mist around it, like shrouded worlds. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. If the tooltip says something about. That’s how badly hardening gimps penetration weapons. No other tech is nearly as rare. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. is it worth it do you think?From wiki. It should say what event you got. The problem could be that if you only have X-slot equipped and nothing more, then the ships can't find a firing angle. E. Not on corvettes though. 25 shield hardening and . E. 0 “Pyxis” Custodian Features{"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. No they can not. As a rare tech, Basic Cloaking Fields has a small chance of appearing. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. Maybe there is a slight advantage for disruptors because they have an easier pre-req route, but it's not a big window. Armor hardening is better and easier to get than shield hardening. The other version is "%chance to reduce any damage from penetrating at all". 6 update. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Q2. If you use a combination of lasers and kinetic weaponry, you can make your defensive platforms versatile enough for. Can confirm - fastest with few pauses can get you through the first 150 years or so on one sitting. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. View this video if you w. +50% armor/shield hardening, +100% resource from Job, +100% research speed, +100% pop growth speed, +200% colony development speed and +100% monthly influence. . 7. Yeah, the first time I ran into this, it confused me, too. 1. This is useful if you've already. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Decreased the base damage of explosive torpedoes. That will allow you to go on a militarised economy to boost the alloys. Also, might I recommend giving them an aux component that grants them an anti-shield negation effect [so they don't care about pulsars or space storms] and shield hardening [anti-penetration stat vanilla added a bit ago]?It gets shot by a 50% penetrating shot. - Slighly reduced the number of mineral and energy space deposits. Explosive Missiles Balanced MK 1 Concussion Missile. Stellaris Wiki Active Wikis. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. One living metal, and one for the shield, and later with 2 shield. On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. How do you change your starbase to all armor instead of armor and shields in a Shield Nullification system? Only Defense platforms are in the ship designer not Starbases! Regards < > Showing 1-2 of 2 comments . == General ==. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. EulersApprentice • 1 yr. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. I recently fought the Unbidden, which I hadn't done in a long time. If you go into a system with shield negation, you average them out for the value of your shield. 25 (ship multiplier) = 93. . 6 beta for Extra Ship Components:. And balance of anti shield and anti armour weapons set up as well. And Unbidden anchors now give their ships shield hardening and boost shield regen. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. E. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change.